Wednesday, May 23, 2012

Jessica

I love Pokemon. I always have, and always will. Not just the game... but the characters themselves.

When I was about six, my Dad bought me my first ever games console; a Yellow Gameboy Colour console with a copy of Pokemon Yellow. I was overjoyed; I had been a hardcore Pokemon fan ever since I started watching the TV shows with my brother and some friends, and every time I would start trying to re-enact some Pokemon. Due to my young age and naive nature, I didn't know it was just a kids' show and a game.

My brother was with me, and his own colourless Gameboy (the see-through one that shows all of the funky machinery inside of it) had a copy of Pokemon Blue. I would have gotten Red, but they were out of stock. My brother began his game, along with me, in the car on the way to my Grandmother's house and we were both instantly hooked. I fell in love with Pikachu instantly, and my mind being naive at a young age made me call it a weird name. Thinking of a girl who I knew who had moved recently (a very close friend of ours), I named my Pikachu 'Jessica' as a tribute to her. I got to Pewter City and I had a Butterfree and Pidgey already, similar to Ash in the cartoon. I had to turn it off and begged Dad to buy me new batteries to keep playing, but it was safe to say that I was hooked.

After time, my team grew stronger; it changed, expanding itself and now replacing Butterfree and Pidgeotto with a Sandslash and GORORO, a Dragonite traded to me from my brother. As well as the two of them, my team also added in the Charmander, Squirtle and Bulbasaur that you get during the game. However, one Pokemon never changed throughout the game.

Jessica.

She remained on my team throughout the game. I didn't mind that she was a little weaker than my other Pokemon because she wasn't evolved; she held a special place in my heart. Somehow, no matter how many times my brother tried convincing me to evolve her into a Raichu (which was impossible in my game) by trading her to him to let him do it, I never did. I liked Jessica the way she was, and kept training her along with my other Pokemon, hearing the cute "Pika!" as she went into battle and the little animations when I spoke to her.

In fact, she was the first Pokemon on my team to reach level one hundred; my first ever top level Pokemon, the first Pokemon I had ever gotten! My Dad told me I was too into the game, but I saw differently. I saw Jessica as more than just pixels and bytes in a video game; I saw her as a close friend, a companion and someone who would cheer me up when I was down with her "Pika Pika!" every time I pressed the A button on her.

In a sense... I began to love Jessica like a friend, as weird as it sounded.

Soon, Pokemon Gold and Silver came out. I traded my Yellow team to my Pokemon Silver version and trained on that one instead, even getting them all to level one hundred too. Jessica still remained at the head of my party, along with my Yellow team and my new Pokemon Silver team.

I remember watching the anime in Johto, and Ash saying that he valued all of his Pokemon, and treated them like family. I valued my Pokemon in the same way, and Jessica felt like the little sister I never had.

My brother had a tendency to just restart his game when he got bored; I even got Pokemon Red to try to match him and we even had races together. He and I battled occasionally, and he often won, but he could never match up to my Pokemon Yellow team. One day however, one of our younger friends came around and messed with my game without me knowing. He didn't erase it, but he accidentally evolved Jessica into a Raichu (since it was on my new Crystal version, she couldn't refuse like she did in Yellow). I felt gutted and a little sad that some of my past had died. To relive some nostalgic moments, I traded my team back to Yellow and began to fight some Pokemon with my team, my love for it being back. Although Jessica wasn't following me around anymore, I still treated her like the Pikachu I always had. I even spoke to my game a few times, and once or twice I thought she responded to me; if I felt happy, the Raichu's cry was normal and tough, and if I felt sad it felt slowed down and a little saddened. It might have just been me, but oh well.

When Pokemon Ruby and Sapphire came out, I was distraught that I couldn't trade Gen I and II Pokemon to them. I felt incredibly sad and finally put down my Pokemon Yellow to pick up a copy of Pokemon Ruby; so what if it was American on a British Gameboy Advance? I began to play and was instantly hooked. I made a new team, but every now and again I went back to my old games. Jessica still made me come back to Yellow, and her Pikachu on the front page sprite made me always happy to see her again.

Unfortunately, my life outside of my Video Games was becoming less fortunate. My mother was getting sick and slowly dying of cancer. The doctors tried everything they could and fought to keep her alive, but everyone knew the end was coming... except me. I was so naive that I never even understood half of what was going on. Sure, I knew Mom was ill, but then... the inevitable happened and it finally smacked me in the face.

I closed myself to reality, playing games and forcing everyone away from me. My thoughts were so misguided and far-fetched. My mind was being distorted and I was doing incredibly badly on my games, even if I was trying to use them as a fail-safe. Ruby was no fun anymore and most of my other games were just plain rubbish. Super Smash Brothers Melee kept me entertained for a while, but soon even that got dull. The only thing left for me now was Yellow.

Somehow, as a failsafe, Jessica and Yellow actually worked. She always seemed to cheer me up, even as a Raichu and her tough battle cry made me keep going forward. I met a girl online and began to fall in love with her; she helped me though several hard times and was also a great Pokemon fan. I got Pearl soon after and began to play that, getting hints and tips from this new friend (who will be known as "S" to protect her identity) and making a new team, buying Pokemon Battle Revolution soon after and battling her on it occasionally.

Everything was getting back together, until one fateful event. One event that would, to me unknowingly, set off a whole chain reaction.

I had come home from school incredibly angry. People at school had been bullying me and a friend had turned on me and seriously upset me. In a blind rage, I had stormed into my room and began to throw things around; my bag, books, drawers – anything that wasn't secure. Eventually, I calmed down and began to tidy up. Removing things from a pile I had made of heavy objects being thrown, I heard an odd crunching and cracking noise. Digging everything away, I found something that made my anger dissipate into nothing.

There, crushed at the bottom of the pile, was a yellow cartridge for a Gameboy colour game. I only had one yellow Colour game, and that was the game I started with.

...Yellow.

I cried. I think I really cried for quite some time, just holding the smashed bits of my game to my chest. No more nostalgic battles with the Elite four, no more battles with my rival...

...No more Jessica. The Pikachu-to-Raichu I had grown to love as a good friend and almost as a sister.

I felt bad and guilty, but even still, I had other Pokemon games. I had Pearl with an amazing team on it and soon I was going to get Platinum. Would I really miss a Pokemon game that was about seven or eight years old?

I wish I'd paid more attention... I was far too blind and naive.

I began to play Pearl more frequently, challenging S to battles as well as my friends. I moved to a new school and got Platinum, but my depression kept coming back to haunt me. My brother, too, was suffering from depression from the death of our mother, and neither of us were getting any better. Well, I was stable thanks to S, who had now become my girlfriend, but my brother was worse off; my brother wasn't even going to school anymore. He had lost interest in Pokemon and gone to other fandoms, but I stayed loyal. I still am, to this very day, the number one Pokemon fan in my school.

However, whenever I played my Pokemon games, something lingered at the back of my mind... something that I'd forgotten. Something that I couldn't quite put my finger on... whatever it was I seemed to get this feeling whenever I saw a member of the 'chu family in the anime or in the games. It was... odd...

...And a little creepy.

A year and a half later, (approximately six months ago from today), another tragedy struck. My brother, who had slowly been sinking lower and lower into depression, died in his flat suddenly. Nobody told me anything about what happened, but it was enough; my depression came back like a storm and smacked me.

A few days later, I was due to go back to school. I was rummaging through old things that would bring back memories of my brother. Digging in a box, I found a cracked object. Pulling it out, I was surprised to see it was my old Pokemon Yellow cartridge. There was a large chunk of it missing from the front and a lot of the nuts and bolts inside of it were loose and tipped all over the bottom of the box. I took all of them and attempted to find the lost piece of the cover, but to no avail. Finally giving up, I placed it back into the box and put it away. As I did, a name flashed into my mind that made me pause.

"Jessica..."

...Where had I heard that name before? I couldn't remember. I stuffed it back under my computer desk and left for school.

Things weren't going very well; after my brother's death, my mind was going wrong. I was soon hearing voices in my head and I was diagnosed with minor 'Multiple Personality Disorder'. Pokemon HeartGold, my most recent game, along with S and my two friends (known to you as P and R) were the only things keeping me sane. Soon enough, P suggested I get the new Pokemon games, Pokemon Black and White. I decided to get Black because I liked the look of the white dragon Reshiram. He said that he would get White and we would race to see who could beat the game first, just like me and my brother would have done.

Soon, the game came and we went instantly to playing it. Within three days, I was already with seven badges and a full team. My love of Pokemon would never die, and P was left in the dust with only four badges.

Finally beating the game and getting the Transfer Machine, I borrowed P's DS and began to scroll through some Pokemon to trade from my HeartGold. I wanted to replace Lightning (my Zebstrika) and Wildfire (my Sumisear) because they were far too weak. Looking through, I came across a Pikachu I had gotten from the Yellow Forest Pokewalker run. It was female, had a modest nature and knew Surf, Volt Tackle, and two other moves I can't remember.

Perfect.

As a tradition of mine, I always name my Pokemon. This helps me put characteristics to them, and I had done so ever since I could remember. My HeartGold file was loaded and I took the Pikachu to the Name Rater. Pikachu seemed like the only one really worthy of being on my team; I'd already decided to replace Sumisear with another Unova Pokemon. As I went to nickname her, I had a discussion with the other two voices in my head to ask what to call her. As we were talking, my stylus tapped absentmindedly on the screen without me realizing it.

As I came back to focus from the conversation with my other two counterparts, I realized that my dawdling had made me press Enter. I rolled my eyes and went to look at the probably silly name I had made.

"Congratulations! From now on, this Pokemon will be known as Jessica!"

"...Jessica..." My eyes widened as I recognized the name from somewhere. Where, I didn't remember, but it seemed to fit.

Everything from there went smoothly. We decided to stick with that name and sent Jessica to my Black and played that weird capture game thing. It took me two tries to do it, but I finally got my Pokemon to Black. Jessica was shifted to the front of my party, and I began to train her. Things were going as planned; the Lucky Egg and Exp. Point Up power I was using from my C-Gear were working great. I changed her moveset a bit to be more Special-oriented (she had a Modest Nature) and kept on training.

Things started getting strange about thirty minutes after she was in the game.

I had started training Jessica without an Exp. Boost and had just gotten her to level fifty. Level fifty was the level I was planning to evolve her into a Raichu. I pressed A twice to get rid of the stats and then a third time to get rid of the winning battle message.

However, rather than the screen going back to normal, it stayed black for a few seconds. Thinking my game had crashed, I pressed the A button once or twice. A black message box appeared on the screen, as if I'd just received an item, but the text was going slowly, and what was displayed made me frown.

"...remember me...?"

I blinked. I didn't know what that was. The text box vanished and the screen returned to normal. I guessed it was just some odd glitch for an event; maybe a joke they did since Pikachu was a main Pokemon in the first games. Chuckling a little at a possible gag, I went to my pack and took a Thunderstone, going to click on Jessica. However, rather than the page being replaced by Jessica evolving, a text box appeared, this time the text moving at normal speed.

"Jessica is refusing to take the stone!"

"...Refusing?" I was confused; a Pokemon had never done that to me... except once. Maybe it was a gag again back to this old Pokemon game. Sighing, I closed the bag and began to walk around a bit more, training again. Jessica raised a few more levels until she was level sixty, and I tried with the Thunderstone. Again, Jessica refused, but this time, as I closed the bag, another message appeared; black text box, slow white writing like before.

"...It's not going to work... now do you remember me...?"

This was starting to creep me out a little. I saved my game and then checked Jessica's stats.

On the status screen, her stats seemed normal; level sixty, modest nature, holding a Lucky Egg, female... but something was different. It took me a few seconds to notice what it was. The Pokémon's sprite usually moves on the status screens, but Jessica's was unmoving. The Pikachu was sat there, staring intently at the screen, and she didn't look happy like all of the other Pikachu did.

In fact... she looked... angry. Her head was crouched a little and her eyes were narrowed, her cheeks sparking occasionally. She hadn't been like that when I'd first gotten her. Worried that it could be Pokerus or some form of equivalent, I took her to a Pokemon Centre to see if that little message saying 'you have Pokerus' came up. When I spoke to Nurse Joy, she healed my Pokemon and then began to say something else, but what she said wasn't what I was expecting.

"Oh my... it seems your Jessica isn't very pleased with you. Did you do something to upset it? You should take better care of your Pokemon."

I read the screen over and over, trying to understand what I'd done wrong. Was this all a side-effect of some glitch involving Pikachu's and Thunderstones?

Alarm bells were going off in my head; my other two voices were screaming at me to be careful, but I wanted to get Jessica up to a higher level to battle the Champion and my friend; and so, I began to train again. Once she reached level sixty-five, I checked back on her sprite. Jessica's sprite had gone back to normal, but something was different. Where-as the Pikachu sprite normally bounced, Jessica did not, and she seemed to be looking at me, her eyes locking onto mine quietly, the detailed brown eyes filled with emotion I never knew could be seen in a game; hatred, anger, resentment, sorrow... they were not happy eyes. As I closed her status page, another message flashed up.

"...You're a liar... a cruel, heartless killer..."

"K-killer...?!" I stared at the screen. Now I KNEW something was wrong. I quickly grabbed my DS and hurried upstairs in my school to find P and R, both of them in the upstairs lounge. I showed them the game, but as soon as I turned the DS to show them, the message would replace itself with Jessica's stat screen. I told them to listen to me and begged them to understand, but the two of them were both talking about something else and thought I was just going nuts and being stupid. I resigned myself to possibly thinking that too and headed back downstairs to my room, continuing to train.

As soon as I opened my DS back up, words were on the bottom screen in a slightly larger-than-normal textbox. These words were worrying, however, since it was still on the black text box... but the words themselves were blood red and in a different style of writing, much more blocky and sharp than the rounded edges of the newer writing.

"You kept me close. We were the best of friends. Then you broke me – killed me – and then discarded me. I will never die. I am too close to your heart."

Jessica's sprite appeared on the screen, but it was different again. Instead of a happy bouncy Pikachu, her arms were folded and her ears were drooping downwards, her eyes narrowed and her body had turned so it was now facing the screen directly. It was then that I really understood; she wasn't talking to the character at all.

She was talking to me.

"...J-Jessica..." I whispered, staring at her quietly. The Pikachu's sprite nodded angrily, and its mouth began to move silently as words appeared on the screen in that same blood-red, digital writing.

"I thought you cared. I thought you really cared. Wasn't I special to you, Cameron? Wasn't I your best friend?"

A Yes/No selection box appeared. I lingered, memories slowly beginning to hit my head as the other two voices in my head remained silent, probably just as shocked as I was. Fingers trembling, I selected 'yes'. Jessica nodded on-screen before her tail flicked and her mouth began to move again.

"Yes. We were partners, you and I. We took down Team Rocket together. We conquered Kanto, Johto, and even Red together... I thought you cared, but I was wrong. You let rage get the better of you and snapped me like a twig. You crushed me, as well as my heart. You killed me. You're a murderer, Cameron."

"N-no!" I cried, not realizing I was talking aloud; "Jessica, I'm sorry! I really am!" I could feel tears begin to stream down my face, "You've got it all wrong!"

There was silence from the screen, before I suddenly heard; "...Pika," from the speakers. I looked at the screen to see she had turned her back on me and had begun to walk away. I shook my head, frantically pressing the A button to try and do something, but all I got was a swish of her lightning-bolt tail as she faded out. The screen returned to normal, and Black (the character) was facing a Pikachu sprite at the top of some steps. I guessed that this was Jessica, and the little Pikachu-block looked at Black before another text box appeared.

"At the top of Celestial Tower... I will wait for you."

With that, the screen flashed black and then back to normal. Things were wrong, though. The music had stopped playing, and Black seemed to be moving slightly slower than normal. When I checked my party Pokemon, the first thing I noticed was that Jessica was no longer in my party. The first space was replaced by my starter, Wish, my Samurott. Looking over my Pokemon, I noticed some other things; their cries were not sounded, and their sprites were frozen. The sprites themselves were also only done in certain monochrome colours; yellow, red, blue or what-not, as well as done in large, blocky pixels... just like...

...just like Pokemon Yellow sprites. Everything suddenly hit me; Jessica, my old team, the nostalgia... and finally, what had happened to the cartridge.

Without another word, in real life or in game, I used my trusty Sigilyph (Hynode) to fly to Mistralton City and headed north towards Celestial tower. The music still refused to play, but I was in too much torment with myself to care. The two voices in my head were trying to reassure me that this was some kind of nightmare, but I knew it was all happening. It was all so real... and my throat was incredibly dry. My tears still ran down my face as I entered the tower; the tower of deceased Pokemon.

Pokemon Tower...

As soon as I entered, the atmosphere was different from outside. The room was darker than normal, and there wasn't anybody there. There was a forlorn silence, but faintly, music was playing. I began to ascend the spiral staircase and the music got louder with every floor I raised. Each floor was how it should be, but much darker and with no Trainers or wild Pokemon. The graves were painted black, and on the final staircase, I saw "CAMERON USED RAGE! JESSICA DIED!" in block red capital letters spiraling up the stairs, one letter on each second step.

I finally reached the top, and, surprisingly, found everybody there; all of the trainers from the tower, the Gym Leaders, Elite Four, Belle, Cheren, N, Alder... they were all here, looking towards the main steps to the bell at the top of the tower. As I approached them, people stopped me. What they said was what shocked me and made my throat dry out even more and fresh tears well up in my eyes.

"Belle: Cameron... how could you do such a thing...?"

"Cheren: You... I looked up to you... how could you betray me...?"

"Alder: This... is unforgivable... but maybe, she will..."

"N: You said that you wanted people and Pokemon to live in peace... then why did you...?"

As I rose the final few steps, Belle, Cheren, N and Alder all followed, blocking the way back out. I went forward and stopped. There, standing in front of the bell, was undeniably... a Raichu sprite. The Raichu rang the bell, the sounds sounding eerie with the music, which I now recognized as the 8-bit Lavender Town music from Pokemon Yellow.

The music suddenly stopped, and another text bubble appeared; black, with white writing.

"...You came, Cameron."

"...I did..." I whispered quietly to the screen, sniffing as I stared at it. The Raichu sprite turned around and took a few steps towards Black, only stopping one or two spaces away.

"Do you know why I wanted to call you here?"

A 'yes/no' box appeared again. I pressed 'yes' with shaking thumbs and the Raichu shook its head in response.

"No, you don't. Don't lie. I called you here... so you can see what you did to me." The sprite took a final few steps towards Black, and the screen fuzzed out, the larger sprite replacing most of the screen, like when N sometimes talked. What I saw however almost made me sick.

It was a Raichu, but no Raichu I had ever seen. The creature's ears were flattened to its skull, a huge gash leading from one ear to the other across the forehead. Blood-stained fur was shown all the way down its face, past its sorrowful eyes and scratched cheeks. Its arms hung limply by its sides and its tail drooped limply over its shoulder, the lightning bolt at the tip of it having had a large chunk ripped out of it. The Raichu's mouth had dried blood around the lips, and some still dribbling from the corner of its mouth, but it was the main part of the Raichu that terrified me.

Right where the chest was, the abdomen and stomach area of the Raichu too, there was a gaping wound; inside could be seen intestines, bones, cracked ribs and with copious amounts of blood dripping from it, covering the white belly-fur and staining it red. I could see its heart, and with a sickening turn of my stomach, I saw it beating feebly within the shattered ribcage.

Panicking, I pressed A repeatedly to try to get the image away from the screen. Instead, a text-box appeared, the writing digital and red, just like the blood coming from the Raichu.

"What's wrong, Cameron? Can't stomach what you did to me? Your closest friend, the one who you so mercilessly killed?"

"I'M SORRY!" I screamed suddenly, staring at the Raichu's face; "I'M SORRY!!" With that, I crumpled over my screen and sobbed; "J-Jessica, it was an accident! I didn't mean to hurt you! I didn't mean to do ANYTHING to you! You're still my Pokemon! You're still my friend! None of this was meant to happen, Jess! Don't... d-don't hate me, it was all a stupid, stupid accident!"

I cried for a solid few minutes before finally looking at the screen. Jessica had gone, and the overworld Raichu sprite was simply standing there, looking at Black. Nothing was said for a moment, and I simply stared at the screen. Finally, a text box appeared.

"...Was it truly an accident?"

A 'yes/no' box appeared. I pressed yes, and there was another pause. The Raichu sprite turned around and walked back to the bell before another text box appeared.

"...Do you regret what you did?"

Another 'yes/no' box. I frantically pressed 'yes', more tears making their way down my face. There was another pause before Jessica finally turned around, staring back at Black.

"Jessica... believes you."

I felt a wave of relief wash over me as I saw the Raichu sprite walk back over to Black. The screen flashed up with the gruesome Raichu sprite again, but this time, the sorrowful eyes were replaced with soft ones, a small, weak smile on its face.

"Do you still love me?"

There was no 'yes/no' box, but instead, it asked if I wanted to 'record' or 'check mic options'. I knew my DS microphone was fine, so I pressed 'record', and took a deep breath.

"...J-Jessica... I'm so sorry for what I did to you... I wish I could reverse what I put you through. I should never have forgotten. You're not just a bunch of pixels and data, but a being, just like me. I'm really sorry, I promise... I'll never do it again, ever. I'll be more careful, I'll... I'll never restart a Pokemon game! Ever! All I want..." I took a soft breath, and finally let the last words out; "...Is your forgiveness for my stupidity. ...I do still love you, Jessica."

The picture of Jessica on-screen nodded, and it faded out. The overworld returned, and Jessica appeared again as a Raichu sprite. This time however, Black spun around in a circle and a small Pokeball flew from his hand. A flash of white light engulfed Jessica, and the ball closed. As Black moved forward to pick it up, a new textbox appeared.

"Thank you, Cameron... you really do remember."

I smiled at the screen and as I did, Cheren, Belle, N and Alder all walked up to Black and surrounded him. The screen faded out and Black re-appeared in front of the bell. He rang the bell, and the usual message appeared. Instead of what normally happens, however, Black walked away from the bell with the screen still focused on it. As it faded, I saw a few ghost silhouettes; a Charizard... a Blastoise... a Venusaur... a Sandslash... and a Dragonite.

All of my old Pokemon Yellow team... had been laid to rest in the Celestial Tower. Never returning... but never being forgotten.

The screen blacked out and returned me to Mistralton city. A message popped up saying that the game had been saved. I checked my Pokemon and saw Jessica in my sixth slot. Opening her page, a huge wave of nostalgia and comfort greeted me and my two other-voices as we looked at the screen.

Greeting us was a level 100 Raichu, Modest nature, female and with the nickname "Jessica", and OT as "CAM", which was my Pokemon Yellow character name. Moving to the moves section, I saw that her stats were exactly how they were left in Yellow, and her moveset was exactly the same as her old Yellow moveset; Thunderbolt, Double Team, Submission and Surf. I smiled broadly; she had forgiven me and decided to join me once again.

As I pressed B to leave the page, one final message popped up. The large Raichu picture appeared again, but this time, there were no cuts or internal organs shown. What was shown was the smiling face of a healthy Raichu beaming at the screen. A message box popped up as the Raichu's mouth moved as if it was saying the words.

"Thank you, Cameron, for taking me back... oh, and by the way..." the screen changed briefly; the picture now had one paw up, and I saw something in her paw that made my eyes widen and show that no matter how much anyone would prove otherwise, this was no joke or hack.

In her paw... sat the final, missing part to my Pokemon Yellow cartridge.

"I never truly forgot you, either."

-/-/-/-

I hope you read this and realize; to us, it may seem a game. But Jessica taught me that if you love a game too much, it becomes part of you, so much so that you can't leave it behind.

I have never, ever restarted or broken a Pokemon game since. I am careful with all my games. I don't want to upset anybody like Jessica ever again. I'm glad she was so forgiving and loving of me.

If she wasn't... it could have ended so much worse.

Ash's Coma

Have you ever noticed that the pacing, tone, and story development of Pokémon changes after Ash is hit by lightning in the early episodes? How Ash and his world are relatively normal until after that incident? I have a theory.

The accident with the bike put Ash into a coma. Days later, he was found and hurried to the hospital and treated with heavy medications. This is why Team Rocket became less menacing. The medication took effect and stabilized his coma dreams so that, instead of being terrifying, they became idyllic. They allowed him to live out his Pokémon Master fantasies.

After the beginning episodes, the series is the result of Ash’s subconscious mind fulfilling his desires as well as attempting to escape reality. Should Ash realize he’s in a coma, he would wake up and suffer brain damage, so he must take down all of his mental barriers one by one.

If he can do that, he can come to grips with who he is and escape his coma. Further evidence comes from the realization that even though his journeys take him vast distances, he never usually travels by bike due to having developed a phobia of them.

The coma and fantasy explains why he never changes much, physically. It explains the worldwide socialism, as he thought up a safe system of government that would run smoothly and keep the world going, allowing his adventures to work like they do.

It also explains how a child can go off on his own into a world full of dangerous and untamed animals. In addition, it explains why every town has the same police officer and every Pokémon Centre has the same nurse.

Joy and Jenny he knew from his hometown and they act as a safety net or anchor, allowing him to feel safe no matter where he goes. They represent stability. The professors represent Ash’s ideals, which is why Gary became a professor.

The fantasy also explains why every time he enters a new region that virtually no one has heard of him, despite his conquests. How else could Paul, the rival of the Sinnoh area, not know of someone who placed in at least the top sixteen of all three leagues and destroyed the Orange League and Battle Frontier?

Moving on to the characters closer to him…Ash’s traveling partners are aspects of himself he can enjoy but cannot associate with himself.

Brock is Ash’s repressed sexuality. Ash fell into the coma a virgin and, as such, needed an outlet for his growing sexual frustrations. However, since he can never experience sex, Brock must never succeed. Brock’s stay with Professor Ivy was an attempt by Ash’s mind to suppress his sexuality.

Brock isn’t just a projection of Ash’s sexuality, but also a projection of Ash’s fatherly instincts. He leaves his siblings to journey with Ash because he can’t cope with having that much responsibility.

You may notice that James got much more dialogue in this part of the series, as well as getting more touchy-feely with his Pokémon and exposing much of his backstory. Ash didn’t enjoy this much, which is why Brock returns, horrified, and refuses to speak about it.

Ash’s subconscious was repressing him at the time so, other than a general feeling of dread, he has no idea what happened. Further evidence of Brock being Ash’s sexuality is that he keeps returning the series after Ash meets a new female aspect of himself.

Misty is the first such aspect we encounter. Because she is the first and is merely an aspect of Ash are explanations as to why Misty plays such a prominent role in the show but is ultimately unattainable (since he never really knew her before the coma).

Since Misty is his initial love interest (if only subconsciously), he needed her to reach a certain level of womanhood. He felt that people could only have relationships after they’ve matured.

In practice, however, he finds he can’t cope with it, as he lacks real-world experience. He wants the normal, pushy, arrogant Misty he knew…thus, not letting her keep Togepi. We can see this arc in the constant berating of his sexuality, but her eventual mellowing until she had faded into the background.

Since Ash was quite attached to her, this was traumatizing. After this experience, anyone around him “threatening” to mature quickly ends up leaving only for another, more naive fill-in to enter his life.

Gary Oak is what Ash wants to be. He is wish fulfillment. He succeeded and then settled down to a normal life. Ash needs someone to succeed in his world or he won’t be able to validate it and will start questioning why he is where he is. It’s a subconscious trap to keep him from becoming too aware of his situation.

His mind must have figured out that awareness of the coma would snap him out of it, so it took something the boy already loved and build a way out for him with it. However, Ash is too complacent to make a final stand and fight his way out of it, and cannot escape.

This is why he keeps encountering legendary Pokémon. They’re his mind’s way of showing him he can do great things if he tries. It’s a way to encourage him to push forwards.

Team Rocket are the qualities of himself that Ash deems “negative” but is coming to terms with. Jessie and James want to appease Giovanni, Ash’s father figure. To achieve this, Jessie will trick the submissive James into doing her bidding. Meowth especially wants to appease him because he remembers the good times with Giovanni.

This places Meowth in a category known as Ash’s (corrupted) innocence. This is apparent because Meowth is able to speak. In fact, the whole reason Meowth can speak is so Ash can eventually accept the aspects of Team Rocket as parts of himself.

Ash had issues with his father, so he put him atop the evil corporation and demonized him. There may be an actual Team Rocket (in the real world), but it’s doubtful that Ash’s father is their leader. Ash likely feels the split between his parents was partly his fault, but also partly blames his father.

The split caused his mother to move out of the city down to Pallet Town and is one reason why Ash initially embarks on his journey: to escape the turmoil at home. The whole organization, including Butch and Cassidy, is symbolic of his inability to escape his father’s machinations.

James is implied homosexuality (which does not necessarily make Ash homosexual) and gullibility, while Jessie is vanity and manipulation. Since Meowth has the potential for rehabilitation and doesn’t want to be evil, this once again fits with the conflicting personalities and demonized-self theory.

Team Rocket cross dresses because Ash is exploring his sexuality (a different facet than what Brock represents) and this was a method that allowed his gay/vain side to experiment freely. When he found that it wasn’t something for him, he “free” side stopped playing with it.

Max came with May. He played the ego and she played the id with great aspirations in that “session.” They worked for a little while but, with Ash being a teenager, his sexuality had to come back into play. He kept reinventing himself and eventually wrote new aspects, but his mind slowly brought the old ones back as a crutch to make the transition easier.

Dawn is Ash giving himself a chance to love. Since he already established Misty as someone he’s not likely to go anywhere with, he created a new super female - one that was more like him and less violent. You may note that while both May and Misty had no tolerance for Brock’s behavior, Dawn seems to try to shrug it off.

Tracey, the breeder, was a possible future for Ash that he discarded. This future was one that he sent off to work with the professor (Ash’s ultimate ideal of a father figure) when Tracey disrupted the dynamic Ash had with his other possibilities.

With Ash’s mind fighting the coma and Ash viewing this person as a companion, Tracy was quickly replaced with a more threatening rival.

Pikachu represents Ash’s humanity. This explains the episodes where they get separated and Ash desperately wants to find him, even to the point of working with Team Rocket (aspects of himself he would never normally associate with), but for some reason cannot.

Team Rocket wants to steal Pikachu and hand him over to Giovanni. Jessie and James will always oppose Ash because he is terrified of the thought of his humanity lying in the hands of his father. However, this is the same reason he will work with those aspects of himself in order to save his humanity.

Ash couldn’t evolve Pikachu because that would mean challenging his concept of who he was, which was something he wasn’t comfortable with while still working through his original issues.

The narrator is Ash’s higher mind, recapping and explaining the progress he’s made and the tribulations he will face, allowing insight into how to best awaken him.

Team Rocket’s methods gradually become more and more ludicrous because Ash is only a child dreaming these things up. That is why Team Rocket’s disguises are always believed. He knows it’s them (at least on a subconscious level), but chooses to ignore it so he can better himself.

In a sense, the Ash who wants to escape is sabotaging the Ash who wants to stay lost in his mind so that there can be more conflict and, hopefully, an eventual escape. The escape is a consequence of coming to terms with who he is. As mentioned previously, Team Rocket are a method to Ash to deal with grounds he’s uncomfortable with tackling on his own.

You may recall that early in the show, there were animals and references to animals. For example, the fish in the aquarium of the Cerulean City gym or that the Pokedex lists Pikachu as “rat-like.” These animals don’t matter to Ash’s psyche, so they don’t come into play much.

If Ash loved puppies, everything would be about different breeds of dogs and a dog fighting circuit, but as the series goes on, you see fewer realistic animals and more Pokémon. This could be a sign of Ash’s mind deteriorating.

As he’s in the coma, he’s losing concepts of some animals and machinery and replacing them with Pokémon. It could explain things like electric Pokémon working as power generators; these are signs that his memory of the old world is slipping more and more as time goes by.

The Pokémon realm will be idealized continuously the longer he has no stimulus from the real world. Ash may or may not be mentally deteriorating, but he is becoming more accustomed to his fake world’s rules. The wild Pokémon are his rationalizations for the functioning of his created fantasy. It’s the “a wizard did it” syndrome. If he doesn’t know how it works, his mind says Pokémon.

The Pokémon in Ash’s team, however, serve the purpose of displaying his issues and aspects of himself. For example, Charmander represents his sex drive (not his sexuality, like Brock). At first it’s a cute, easy thing to control, but eventually becomes a raging inferno of disobedience since Ash has no real understanding of his sexuality (thus has no way to vent or keep it in check).

Bulbasaur was his unwillingness to change, reflected in when it declines to evolve and almost decided to stay behind unless he battled it. Squirtle was his willingness to follow the lead of others, as evidenced by the gang it ran with. Even though he ran the gang, they were viewed as one group and Ash’s subconscious gave him the strongest one.

Butterfree was his crushing loneliness, which he dealt with when he released it to join a flock. His bird types are his recklessness, always willing to sacrifice something at a moment’s notice for the win. When Ash is trading Pokémon, it’s an attempt to push his own problems away on someone else. However, he realizes this and usually trades back very quickly.

Not only are Ash’s Pokémon a manifestation of different parts of himself, the Pokémon of other trainers are as well. Koffing and Ekans were symbolic of Team Rocket’s willingness to change, hence their evolutions. Once his mind was able to overcome that roadblock and allow them to change once, it gave him the chance to truly change.

An interesting note is that Pupitar is a rationalization: a Pokémon a rival caught before they met. Even Ash would become suspicious if everyone he met had no carry-over Pokémon from previous places he had been to.

Other trainers are more direct forms of his issues - ones he must either come to terms with or outright suppress. Gym leaders are more primary aspects of his personality, with each Pokémon being stronger than the last to display a level of skill he could only be capable of if he gave into it.

In effect, he is doing battle with a part of him that he would rather not have in control. Originally, Ash had the battles, which evolved into team battles and contests. The explanation for this is that his issues became more and more complicated and the means of dealing with them needed to become more complex. The fact that he uses issues he has already dominated to win is a sign he’s growing stronger.

Ash releases his Pokémon because his mind is forcing him to get go of them. The second he raises an overpowered team, a tournament comes up and, after fighting his way through it, he has to go to a new land for new challenges. However, with an overpowered team, there won’t be any challenges or any way to motive him further.

The Ash that wants to stay in the coma and keep journeying hands his solved issues over to Professor Oak so he can continue and overcome the unresolved ones. This is essentially his mind forcing him to deal with his issues.

Ash’s rivals and the Elite Four are ultimately the strongest part of this cycle. Having Pokémon that are essentially godlike, they represent both what can be attained and what is unattainable. Ash’s rivals are all possible futures he envisions for himself (note they are all older than him).

This originated with Gary Oak, someone Ash knew from real life and built up into a sort of god within his mind. However, Gary progressed and changed to suit Ash’s vision of himself and his ultimate desire, eventually settling down into a professor role after beating the Elite Four.

With Gary Oak in retirement, his mind needed a new rival for him. Thus the births of Richie (the good aspect of his rivalry) and Paul.

Paul is his mind’s last ditch efforts to snap him out of it - to force Ash to actually come to terms that this perfect world is not the best option or path to waking up. Paul is Ash’s shadow, one that wants to push on even harder and harder. He is the part of Ash that will stop at nothing to escape the coma world.

Mewtwo is a new form of treatment, done with electrical impulses and a machine to know Ash out of it, taking down every last one of his mental guards (the original Pokémon in the movie). In Ash’s mind, Mewtwo and his clones were (in the real world) the treatment for the mental safeguards that were protecting Ash and keeping him comatose: the Pokémon of his world.

The clones were counters to the issues Ash had thought solved and each appeared to Ash as the exact copy of his defence. The clones didn’t play by the rules of Ash’s world. They didn’t use any special attacks or moves. They just beat down their counterpart through brute strength. The treatment was working.

There were side effects. The electric jolts were beginning affect Ash’s nervous system. If the treatment continued, he would be paralysed. His mind manifested this in the dream world by petrifying him. Were it not for the end of the treatment by Ash’s mother, who knew her son wouldn’t want to live in a world he couldn’t explore, Ash would have remained as stone forever.

After this, Ash needed to recover from the damage caused by the electric therapy. In order to reduce the danger Ash’s consciousness felt from it, his subconscious began downplaying the effects in this world, which is why Pikachu’s electric attacks - once noted for their strength by Team Rocket - no longer have any effect on Ash, other than comic relief.

As we can see, Ash may well have been trapped forever in this world. However, like every dream, like everything, there is a beginning and an end. What would happen if Ash never recovered?

In his hospital room, we see Delia, obviously distraught. She’s talking to a doctor with a grim look on his face. The man is saying their insurance is up and the boy has had no change in brain activity in years. The shock of taking him off life support has a very small chance of awakening him.

She tearfully agrees.

Back in Ash’s world, he has finally defeated the Elite four and, one by one, the people around him disappear. Eventually, everything is black. Pikachu comes dashing toward him, glowing brighter and brighter in the darkness. Eventually, he reaches Ash and the two embrace one last time.

In the hospital room, his life signs fading, Ash mutters his final words.

“I…want to be…the very…best…”

He will die never having known his dream, except as naught but a dream. When he came back to reality, he knew it all for the lie it was, knew it as his imagination. Knowing that all his efforts, ambitions, and friends were nothing, he will let go.

As he utters his final words, he barely opens his eyes and sees the silhouette of his mother, her face hidden by her hands wiping away tears. They make eye contact and one final realization fills him before he loses all strength.

He sees that his mother was holding out hope that he’d recover all that time. He sees her and finds that her hope had been broken as she’d come to the realization that she’d outlived her only child. He dies knowing that he is loved, but that it means the one person closest and most real to him is utterly crushed.

Still, there are other possibilities. The fountain of time flows in mysterious ways. One could not go back against the current, such as Gatsby. However, one could never see what is waiting for him downstream. Ash finally defeats Lance, only to be confronted by not Gary Oak, but a mute mirror image of himself.

The voice of the narrator speaks to him, telling him that now he can finally escape the prison of his own mind. One by one, his friends appear and melt away into more copies of himself, cheering him on. After a long, tough battle against himself with the assistance of all his Pokémon he had ever befriended, he jolts awake.

In his hospital room, he sees his parents, asleep. He finds himself unable to speak.

Ash pushes forward toward his recovery. He goes through physical therapy, training harder and harder with rehabilitative Pokémon until he can walk on his own again. This time, an older and wiser Ash sets out on a journey.

Just like last time, he’s late getting to Professor Oak’s laboratory. When there’s only one Pokémon left…he suddenly recalls all his memories of his “life” and realizes all his friends are gone forever.

As he sets out with his new companion, he finds the world is darker than he imagined. More “real.” Pokémon and people die. He, too, has aged.

He vows to become the Pokémon Master he dreamed he was. He vows to himself. He vows to “them.”

“I WILL be the very best!”

Tuesday, May 22, 2012

Strangled Red

There are tons of stories out there about hacked Pokemon games. Some of them really quite neat such as the one about a version where you get a ghost as a starter.

Some are ridiculous as well, silly stories about people dieing after playing a game, or the game talking to them. God, don't these writers know less is more when it comes to this stuff? Ah well, I digress.

I grew interested in these hacked games that are apparently in any thrift store, on eBay, or handed out by homeless people to random passersby. I didn't have the pleasure of meeting these creepy people, I merely found this particular cartridge in a trash bin when the garbage truck backed into my neighbor's dumpster.

I noticed the game and asked the trash man if I could take it, and he didn't seem to mind. It was thrown away after all. I of course checked with my neighbor to confirm if they actually didn't want it, though they seemed perplexed, as if they'd never seen it in their life.

Their son made a grab for it, a little boy who saw the charizard on the cover, crying out "Pokemon! I want mommy!", but his mother told him no, seeing as I found it. He didn't even have a game boy anyway, he just liked Pokemon.

Thinking nothing more, I simply went home, looking at the cartridge's sticker on the way. Just a plain old Red Version, the sticker torn slightly across the Charizard's neck, but that was expected with such an old game. I had Blue Version as a kid, so I was a bit eager to see the, albeit minimal, differences Red Version had. I was rather disappointed by what I saw when the title screen showed up.

"Pokemon: Strangled Red Version." Well damn it, it was a hack. Hacks were neat and all, but they had zero monetary value, the originals quite valuable by now, and I wanted to play Red anyway, not this crap. Oh well, it was free, might as well try it.

The name was odd however, Strangled Red? That made no sense, not even in a morbid description of someone being asphyxiated, as people turn blue when choking, not red. Who knows, maybe there was a pair of these hacks and I just got the red one.


The more I thought about this though, the more interested I became. My initial disappointment turned into curiosity, I wanted to know what the creator had made, and I was going to note everything I saw. The first oddity I noticed was the start screen had a Charizard next to the trainer instead of a Charmander, also, the Pokemon never cycled through like the original versions did, it just stayed Charizard, even after five minutes of waiting.

Shrugging, I hit start, noticing there was no Charizard cry as I did, like there was supposed to be. I saw there was a "Continue" option, so I figured I'd do what everyone did with used games and see what the previous owner had done. "… No…" I blinked in surprise. No? What do you mean no? The game wouldn't let me continue no matter what, though on the fourth attempt, I heard the Charizard cry, quiet and barely audible, but there. Shrugging it off, I decided to just hit New Game, like I would have done after checking the old file anyway.

The screen cut to black for a while, no Prof. Oak, no starting theme, just nothing at all. Eventually, the screen came back, showing a bedroom, two beds, two TVs, and a computer in the corner. My trainer sprite was the usual one, consistent with the original Red Version. I was curious as to why it didn't ask my name, though that was answered as I opened the pause menu, noticing my Trainer was named "Steven". No, this isn't my real name or some stupid crap like that, this game isn't self-aware or haunted, at least not that I know of, it just had a name chosen already.

Curious, I saw he had the starter amount of money, no badges. He didn't look like red though, his hair was longer, almost reaching halfway down his back, Red's usual smile replaced with a confident smirk. Honestly, I found this sprite much cooler than Red. Next I checked out his Pokemon, a single Charmander, level five, named "Miki". Nothing was odd about it… or should I say her, with the name and all. She had beginning Charmander stats, only knew Scratch and Tail Whip, basic stuff. The game seemed relatively normal.

Returning to the game, I walked about the room, noticing Steven's long-hair was present on the back of my trainer sprite when my back was turned to the camera. I didn't recognize the house, but I descended the stairs to see more. Downstairs was another trainer, who spoke to me the instant I came down.

Mike: Ready yet?


Steven: Yeah.

I assumed this "Mike" was my rival, pre-decided for me, a replacement of Blue most likely, though I thought back to the bedroom having two beds, realizing they weren't just rivals, they were brothers. They talked back and forth, basic Pokemon dialogue, become a pokemaster, catch em all, stuff like that, before having a little argument over which is better, Charmander or Squirtle, which of course led to the introduction battle, like the one vs. Blue in the lab. Simple enough, Scratch, Tackle, Scratch, Tackle, til I won purely for having the first turn.

I took note of how much better Steven's sprite looked in combat than Red's, a different pose, his hair looking like it was blowing in the wind, a brief, minor upgrade, but still, much nicer.

I left the house after some more banter with my "brother", stepping out to the Pallet Town theme. Going to the east, I found this was indeed Pallet Town, the house was simply on the outskirts to the west. I noted there was no mysterious grassy field like in normal Pallet Town. Wandering about, I decided to check in on Red's home.

His mother was inside and when I talked to her, she commented on how handsome Steven looked, hoping her son would look up to him as a role-model for when he became a trainer himself next year, which of course led me to realize this game took place a year before the original Pokemon. Red was even upstairs, playing the SNES in his room, commenting "I'm gonna be the best too when its my turn!"


I was starting to like this hack. It was interesting, a completely new adventure, a different character, hell, Steven even seemed to have a history with the people in his town, a reputation, a personality beyond a silent protagonist. The people in town talked to him as a person, making conversation, not just spouting tutorial crap. Even Blue's sister had new dialogue, they seemed to be in a relationship too, as the dialogue ended with a kiss and a heart over her head.


Prof. Oak simply wished me well, giving me a Pokedex to aid my adventure. He wasn't giving it to me to be the reason behind the adventure like every other Pokemon game out there, he gave it to me out of kindness, something to help me on my way, a gift. I was liking this more and more with each second, the game seemed to have an actual story now! I was somebody, not just a cookie-cutter protagonist anyone could be, not some blank sheet that could be replaced without notice.


The story was different, though the actual game play remained unchanged. I went north like I was supposed to, went from town to town, collected badges, received the praise of the leaders. Steven's fame even seemed to spread, as some NPCs would talk like the knew him. I used Miki for every battle, and she was growing surprisingly fast. She handled Brock with ease, even pounded Misty with no trouble at all. She wasn't as adversely effected by super-effective attacks as others, did more damage than a regular Charmander, she was a veritable powerhouse! She even became a Charizard at the mere level of twenty-five, not bad at all I must say.


Things started to get weird though as soon as I reached Lavender Town. I know, I know, Lavender Town is the focus behind every creepy story and the like, but it was the only place that was noticeably different. There was no Team Rocket invasion, which I found odd, though I did remember this was a year in the past, so the invasion wouldn't occur until Red's time. I tried to enter Pokemon tower, aiming to get a Ghastly, but that's when it go odd.

Steven: I have no reason to be here…

Steven wouldn't go into Pokemon Tower no matter what I did. This was weird, I mean hell, there are a million places in Kanto you really have no need to be, little random houses with nothing but children NPCs for example.

Why was it here that Steven wouldn't enter?

With a shrug, I figured I wouldn't need a Ghastly, seeing as Miki could handle anything, so I simply went on my way, Lavender Town serving no purpose other than a passageway with a poke center. The game progressed normally from there, the remaining gyms fell and eventually I made my way to the Elite Four and defeated them.

As with Blue, my "brother" Mike was there before me, initiating the championship battle, which Miki swept with ease. The aftermath of the battle was quite pleasant, none of the tension that was present between Red and Blue at the end of their match, the brothers congratulated each other on their progress and shook hands, before the screen went white, no Hall of Fame, nor any credits. When the screen came back, it was at the house again, the two brothers sitting at the computer, conversing with each other.

Steven: I don't want too… Mike: Come on, I just gotta borrow her for a second to finish the Pokedex, the entry won't register unless she recognizes me as master for just a second. Steven: But she's my Miki… Mike: I promise I'll give her back, come on, please?

->Yes? No?

I was a bit perplexed, so I hit No to be cautious.

Mike: Come on, please?

NO

Mike: Come on, please?

I realized this would simply continue to loop until I hit yes, so I did, just to see what would happen.

Mike: Alright, this will just take a sec, then we'll both be pokemasters! Steven: ……..

The screen changed to the animation shown when two people trade Pokemon, which I found a bit weird, seeing as I was solo, but whatever, this was what was apparently supposed to happen. Miki went first, I watched lazily as she began to travel down the trading tube.

SNAP!

That made me jump, the sudden noise resonating in my silent bedroom, loud due to the volume being way up. Looking at the screen, I noticed the game had seemed to freeze, Miki still in mid-trade, but the game wasn't doing anything.

With a sigh, I just turned off the game, wondering when my last save was. When the game turned back on, I stared for a moment at the start screen, there was no Charizard next to the trainer. Upon pressing start, I saw the New Game option was absent, leaving only Continue. This was… strange to say the least, so I selected it, the game staring without even showing my stats as usual. My jaw dropped at what I was greeted with.

ONE YEAR LATER

The Lavender Town theme came first, playing its normal way, the screen slowly fading in from blackness. Steven was in the Pokemon Tower, which made the music even stranger, seeing as the tower had its own theme. He was standing in front of a tombstone, not doing anything. Wondering what was going on, I pressed A.

Steven: …

Confused, I tried walking, realizing I was indeed in control at the moment. I brought up the pause menu and checked my party. Miki was gone. Not just Miki, all Pokemon. He had nothing, The Pokedex was absent from the menu, his bag was empty. Honestly concerned now, I checked his trainer card.

He had no money. He had no badges. His play time was 8,795 hours, which was impossible as I had only 30 logged in before. But that wasn't the strangest part. His picture, the picture of the handsome, confident young trainer was…different. His eyes were blank, his face turned slightly down, that smirk of his was gone, replaced by a lack of any expression at all, that long hair of his, before in a perfect perm, was now messy and unkempt. I couldn't look at him any more, closing the menu, I went to move out of the tower, but with every step I took away from the tombstone, the screen flickered, like it did when a Pokemon was poisoned.

Gulping, I brought up the trainer card again, his picture was getting worse. Every step I took, he hung his head more and more, his shoulder slumped, he bent over. By the time I had exited the tower, he was on his knees, hands to his face, hair draped across him. I had guessed already what was going on, but this clinched it. I began to put some things together in my mind. I had always wondered why there was no champion in the original games besides your rival. Why is it you, the protagonist, had to beat your rival, when he just waltzed in, no previous champion to challenge.

Then, it struck me. The answer was right here. The previous champion gave up. His precious Miki was apparently dead, and with her, so died part of him. His Pokedex, the other Pokemon, his badges, his fame, all of it, he threw it away. In that year, the year that I missed, the year where all those hours came from, I even did the math, there is 8765 hours in a year, add that to my 30 from before and it matched up.


Even so, the game kept going, this should have been an ending I thought, I mean, what else was there to do? I had no Pokedex, no Pokemon, not anything. What was I supposed to be doing? I talked to everyone in the town, but they all said similar things.

"Are you OK?"

"Still mourning I see…"

"Everything will be alright…"

"Please… Is there anything we can do?"

Steven never replied to them, and they all simply said the same things over and over. I couldn't put the game down now, this was all so strange. Curious, I headed off into the tall grass, and eventually got into a battle with a Rattatta. No Pokemon was sent out, just Steven's sprite. I was wondering how I'd battle.

Wild RATTATTA left you be.

The battle ended without anything happening. This was certainly interesting, and it happened with every Pokemon I encountered.

Wild PIDGEY ignored you.

Wild PONYTA wandered off.

The music never changed either. No matter where I went, Lavender Town came from the speakers, following me, sometimes slowed down slightly, sometimes not. I searched everywhere, every town, talked to every body, wondering just what the hell I needed to do.

My frustration was mixing with the depressing atmosphere of all this, making the experience all together unnerving and uncomfortable, but I couldn't tear myself away. I was starting to get a bit angry though, nobody telling me anything besides giving me their condolences and trying to give me items like LEMONADE or COFFEE, each met with:

Steven: … No…

I slapped myself for idiocy, suddenly realizing how the likely answer was right in front of me, Pallet Town of course! When I went there though, which took a long time, having to walk, no Pokemon to fly with, no bicycle to ride, and Steven only seemed to move half the regular movement speed, it wasn't much different. I first tried talking to Prof. Oak.

"These things happen… you were just unlucky."

Next I tried Blue's sister.

"Please… Don't leave home again…"

Red's mom wouldn't even talk to me at all. With nowhere else in mind to go, I walked to the west, finding the house from the beginning, which I had never entered since leaving Pallet Town. Inside was Mike, but talking to him was just as useless.

Mike: I'm so sorry…

I pondered for a moment if this really was the ending, Steven doomed to do nothing but roam Kanto in misery, haunted by the memories, forced to listen to everyone's concerns about him. As a last ditch effort to do anything, I went to the bedroom and walked over to the bed.

Steven: I'm going to sleep…

The screen faded to black for a moment, but then slowly faded back in, the world having a black tint to it, the Mike's sprite laying in the other bed, I assumed this meant it was night.

Steven: I'm going to do it…

Do what? Again, I had no idea, tried inspecting everything in the room, nothing happened. As soon as I left the house, another dialogue.

Steven: IT can bring her back… IT can do anything…

What in the hell was IT? Something that could do anything, I couldn't for the life of me figure it out. Wandering about, I tried to leave Pallet Town the usual way.

Steven: Not that way.

He wouldn't go any further, I tried the homes.

Steven: Screw them…

I quirked my eyebrow at that, forgetting for a moment this was not a real Pokemon game, the vulgarity just took me off guard. I continued to look around, but there was nowhere I could go, until I accidentally stepped on the ocean, and Steven walked right in, only the upper half of his sprite visible, like the swimmers you encounter in the Cerulean gym. I didn't know he could swim…

Steven: The missing one…

Missing one? I paused for a moment, no, he couldn't possibly mean… that, I hadn't tried the MissingNo trick on this hack yet, but it just fit too well, that had to be what he meant. I "surfed" all the way towards Cinnebar. I began to feel something was off, more so than this already was. Silence. The Lavender Town theme had stopped, there was no noise at all, nor were there any Pokemon. I just kept going, finding Cinnebar and surfing up and down the east coast, lo and behold.

Wild MISSINGNO appeared!

Steven: Mine…

Wild MISSINGNO was caught!

What the hell? Steven didn't do anything, he just commanded that atrocity of broken data to join him, no, become his possession, and it did. I was getting more and more disturbed by this all, checking the start menu, I saw MissingNo was not in my party, but instead an item, making things even stranger. I checked the trainer card as well. Steven has his back to me, his long hair draped behind him, his hands in his pockets, nothing else.

Remembering what he said at the start of this night, I realized what I had to do… I surfed to land and made my way northeast to, where else, Lavender Town. Along the way, I noticed all the trainers, oddly still out at this hour, wouldn't look at Steven, all of them turning when he passed, even those that were normally static. I tried talking to one of the officers in the guard-house type buildings.

"Just go…"

They all said the same thing, though one sent chills down my spine.

"Sometimes dead is best."

My hands were sweating by this point, Steven was about to try the impossible, something some would see as a crime against nature, which many of these people shared that opinion. I steeled myself, it's just a game, and I was going to complete it.


It took an eternity to reach Pokemon Tower, but I got there eventually, taking a deep breath and heading toward the tombstone, I remembered which one, the image of Steven standing before it was burned into my mind after all. First, I tried inspecting it.

Steven: Miki…

Nothing happened. With a gulp, I opened the menu and selected MissingNo from the bag.

OAK: Steven, don't use it!

I was reminded of when Prof. Oak would magically tell you that you couldn't use a Key Item somewhere, like when using the bicycle in a building, though the message this time was different, even worse, Steven responded to it.

Steven: In a world that cheated me, why should I play fair…

Steven used IT!

……………………… ……………………… ……………………… ………………………

Steven obtained M@#$!

What in God's name did I obtain? I couldn't tell you, because the game took away my control. Without my input, Steven began to leave the tower on his own, walking single step by single step. The Lavender Town theme started again as he left the tower and began his excruciatingly slow journey against my will.

Every time he crossed one of the borders where the music would change, it got progressively slower, more and more disturbing, by the time he reached Cerulean City, it was a demonic rumbling. I just stared, watching him, trying to guess where he was going, but it was getting more and more obvious. He was heading to Pallet Town. The music had all but stopped when he got there, playing single note by single note. He went exactly where I had guessed, right to his own house, inside, and up the stairs.

At this point, there was no music, Steven moved step by step, stopping at his brother's bed, turning to face him. At first, I though the game froze, he didn't do anything, simply stood there, and I couldn't move him. I did however, find out I could open the pause menu. I was terrified to look, but I couldn't stop myself. I selected his trainer card. There was a low growl noise, like a distorted Pokemon cry. Steven was looking at me again, directly at the screen. He was hunched over, his bangs obscuring his face, his hair was wild and feathered out.

Between his bangs, there wasn't even a face at all, just black, two red eyes looking straight forward, a white grin contrasting with the darkness. That wasn't all. His name was now S!3v3n. I couldn't look away, my eyes glued to his, not breaking contact for some time. My vision was getting blurry until I couldn't see very well, my face grew wet. I was crying, like a baby.

There was nothing I could do to hold back the tears. I was with this boy from the start, I built him up to greatness, and was then forced to watch his decline after a tragic accident, and now…he was this. This thing, this abomination. I watched him go insane. Halting my tears, wiping my eyes, I closed out of the trainer card and tried to save the game, wanting to just quit. The game informed me this was impossible.

"Nothing can be saved now."

The pause menu wouldn't close no matter what I did, so with no other option, I checked the bag, nothing happened. I checked Pokemon, and there was one. A single sprite met me, it had zero HP, it's status: DED, its name M@#$. I selected it, and I was greeted with four options.

->STATUS "Its her…"

->SWITCH "Never"

->CLOSE "…No…"

->STRANGLE

My fingers shaking, I selected STRANGLE, and the menu closed, showing Steven in the room again.

S!3v3n: Goodbye…

SNAP!

The game shut itself off. I was more dumbfounded than frightened. In a bit of shock, I turned it back on, the title screen showing the manic S!3v3n and a horribly glitched Charizard. I pressed start, then Continue. All I saw was a zoomed out view of Pallet Town, showing Steven's home to the west, tall grass surrounding it, those unmovable stones blocking it from the rest of the town.

The image was completely static, no music, no movement, before fading to white, going back to the title screen. It was as it had been when I first popped it in. A trainer and a Charizard. I attempted to hit continue.

"… No…"

Wednesday, May 2, 2012

Asylum

Serenity could hear the resounding echoes of her footsteps as she walked down the empty hallway, fighting a flinch as the sound of each footfall bounced back to her. For some reason the sound seemed harsher than she had ever remembered. Perhaps it was because she had grown used to the overwhelming silence that
accompanied her stay in the asylum. Asylums were meant to be a refuge for those that needed it though they were more like prisons. A mental and physical prison for those that wanted most to escape. Freedom was no longer considered to be an unalienable right. The wealthy could buy their freedoms while everyone else stuck to the strict regime that the government set forth, enforced by the seers. Through a touch, all of your thoughts were on display. Any ideas that didn't comply with the status quo could land you in an asylum where they would attempt to correct your thoughts, bending you into the robots that filled the bustling cities.

The asylum was completely empty now, as though it had been abandoned and forgotten. Serenity's first step out of the building seemed monumental. As a child, a seer had seen her free spirit and recommended that she should be locked away before her mind ran rampant. The thought that had given the young girl away was a bird in flight, spreading its wings and soaring on a gust of wind. This single image was symbolic of everything the government tried to suppress in its citizens.

The city had less color than she remembered. The sky was more gray than blue, the grass long since covered in concrete. The trend reached out to the people as well. Their skin had adopted a lifeless gray tone, their eyes stared forward unseeingly. Continuing to look around, Serenity caught sight of her haggard appearance in the reflection of the shop window. She noted that she seemed older than she should be. It had seemed a short amount of time that she had been locked away but the body she saw was not the one she remembered. She had expected the short, round, and bright child of her memories. Instead, the vision that met her was a woman, hollowed out and spent. An overwhelming fear overtook her when she moved and saw the reflection twitch in response.

"Excuse me, what is the date?" She frantically asked the person nearest her. The man didn't act as though he had heard her at all, continuing on with his gaze forward. Serenity continued frantically trying to get the attentions of those around her to no result. Finally, she reached out to grab a woman who was passing quickly. The woman's gaze quickly snapped to the frantic girl and Serenity instantly let go, regretting her actions. The woman's eyes were dead, no emotion or thought could be seen. They locked gazes and stood for a moment before the woman let out an ear piercing scream. Serenity stumbled back, covering her ears as she fell to her knees with her eyes fixated on the strange scars surrounding the woman's open mouth. The marks were so unsettling that she closed her eyes in an attempt to block out both the image and the sound emanating from it. When the woman finally stopped shrieking and Serenity was able to effectively think again, she looked up only to find that she was surrounded by men. Before she had time to process what was happening, a needle was pressed into her neck and she felt consciousness slip away as the ground grew nearer.

Upon awakening, it became obvious that she was not lying in the street. The smell of antiseptic was overwhelming as she opened her eyes and peered around the bright room. It seemed as though she was bound to a table that was being held at an angle so that it was slightly reclined from being vertical. Looking down, her eyes were immediately drawn to the leather straps across her body. Tearing her eyes from the fastenings, she caught the glint of silver in her peripheral vision. Looking for the source, her eyes fell on a metal tray with several medical instruments spread across the surface. However, it was hard for her to focus on anything other than the bloody scalpel. Adrenaline coursed through her veins and she started to open her mouth to scream only to encounter resistance. Frantic, she tried to break free from the bands but had no luck. She continued to fight until she heard a door opening somewhere behind her.

"Ah, I see that you're awake. It's a shame that I forgot to put the mirror up before I left so you could admire my work. We couldn't have you getting loud while the process is going on, makes it take longer," said a man from right behind her. She was unable to see him until he moved a mirror around so that it was beside her. However, the man was the furthest thing from her mind when she peered into the mirror. Her mouth had been sewn shut, blood still covering the surrounding area. Dread filled her as she stared, unable to form a response.

"Like it so much that you’re speechless, him? Just wait until you see the rest of you. True work of art this time around. It's really too bad that you won't be able to enjoy it," he said with a small laugh as he grabbed her head and straightened it so she was facing forward, stretching another leather band over her forehead to keep it in place. A screen flickered to life before her and the room was filled with a sudden noise that she couldn't place. Instinctively, she closed her eyes, still fighting against her restraints.

"Now, now, watch like a good girl. I'd hate to have to open those pretty eyes of yours the hard way. Those scars would be out of place even here," the soft voice of the man, whispered into her ear. Knowing that his would be the last voice she'd hear regardless of what choice she made, she opened her eyes and gazed into the screen. They widened as they took in the flickering images, her struggles slowed until she lie limp against the bands, gaze still fixed.

Lavender Town Mysteries: Missing Frequencies and Lavender Town Syndrome (LTS)

The phenomenon of the "Lavender Town Tone" is a legend that involves a bizarre spate of medical cases and deaths from around the country that have been connected to the "Pocket Monsters" (Pokémon) series of games, in particular the first two games of the series, "Red" and "Green". Though the event is largely unheard of due to disclosure laws for companies based in the KyotoPrefecture, there is a large amount of information that has been brought into the open by a number of dedicated individuals, including 関 内直 (Seki Uchitada) 伊勢 満朝 (Ise Mitsutomo) and佐藤 治情 (Satou Harue), to whom this page is dedicated. Thanks also go out to 安藤 景忠 (Andou Kagetada) for providing images and animated .gifs of the visual phenomena.This analysis will discuss the other phenomena that is often confused with the "Lavender Town Tone", known as "White Hand Sprite", "Ghost Animation" and "buried alive model", as well as the semi-related developer-tag that was inserted into the game, and how to safely perform these "Easter eggs" in post-first wave cartridges.

The first cases of the "Lavender Town Tone" and associated events were reported a few months after the release of "Pocket Monsters Red and Green" for the handheld "Game Boy" video game console. These video games were wildly popular with children between the ages of seven and twelve (their core demographic), which was no doubt one of the reasons why the "Lavender Town Tone" had the level of severity that it did. In the game, the player takes on the role of a "Trainer", whose task is to capture, tame and train wild creatures called "Pocket Monsters" for battle. These games, and the two newest additions to the series, "Pocket Monsters Gold and Silver", an anime, manga, figures, a collectible card-game and home console games have resulted in Pocket Monsters becoming a multi-billion dollar franchise.In one part of the game, the Trainer comes to a small, out-of-the-way place called "Lavender Town" (シオンタウン). This town is one of the smallest hamlets in the game (aside from the Trainer's own home town), and possesses very few of the services available to the Trainer in every other city in the game - indeed, the location would be unremarkable were it not for the "Pokémon Tower" (ポケモンタワー) located there - a colossal building that holds the graves of hundreds of deceased Pokémon. It is theorized that, because of this location in the game, at least two hundred children lost their lives, and many more developed sudden illnesses and afflictions - and this does not consider the vast waves of unreported illnesses or deaths whose cause went unnoticed.

It was not until Spring/Summer of 1996 that the cases that would eventually become linked to the Lavender Town Tone began to surface. The earliest record of the acknowledgement of the effects of the Lavender Town Town that the author could find came from an internal report made in June 1996 by the company Game Freak Inc. (株式会社ゲームフリーク), which was then leaked by one of its former employees, Ms. Satou Harue. In it, an employee gives a list of names, dates and symptoms - records of children between the ages of 7 and 12 who had suffered various medical problems as a result of playing Pocket Monsters Red and Green versions. Some records are listed below, with the full listing in Appendix A [here]. (It should be noted that entries in the Appendix also include symptoms borne not from the "Lavender Town Tone" [an audio phenomenon] but from the so-called "White Hand Sprite", "Ghost Animation" and "buried alive model", all of which were visual phenomena that provoked similar but distinct symptoms.

京极 勝女; April 12 1996 (11). Obstructive sleep apnea, severe migraines, otorrhagia, tinnitus.

千葉 広幸: May 23 1996 (12). General irritability, insomnia, addiction to videogame, nosebleeds. Developed into violent streaks against others and eventually himself. [自殺]

桃井 久江: April 27 1996 (11). Cluster headaches, irritability. Eventually took mixed painkillers. [自殺]

吉長 為真: March 4 1996 (7). Migraines, sluggish and slow behaviour, unresponsiveness. Developed into deafness, and went missing. Body discovered beside road April 20 1996. [死出]

The document that was circulated internally was the first time that these incidents had been connected with the Pocket Monsters video games - until then, the cause had not been discovered or diagnosed by medical professionals. Indeed, it is uncertain how the company themselves managed to find the cases related to the event without seeking advice from health services.

The predominant symptoms related to what would become known as the "Lavender Town Town" included headaches and migraines, bleeding from eyes and ears, mood swings and irritability, addiction to the games, unprovoked violence, withdrawal and unresponsiveness, and in approximately 67% of cases, suicidal tendencies. However, these symptoms only manifested in children between the ages of 7 and 12 years old who had reached the area in game known as "Lavender Town", most of whom were revealed to have been wearing headphones or earphones while playing the game.
As it turns out, the developers of the Lavender Town area had sought to make an area that would "leave an impression on the player", according to Seki Uchitada, who was a member of the development team. Seki claimed that at the time of development, a number of the team were interested in making Lavender Town a little different to the rest of the game.

"The Pokémon Tower is a visible result of that," Seki told ゲームの次元 ("Game's Dimensions" Magazine) in an interview earlier this year. "That, and the fact that Lavender Town is so different from all the other cities in the game: it is smaller, it has fewer people occupying it, it didn't have a gym... and, of course, the music was very, very eerie. In fact, in the first version of the game, we were told to slightly change the song played in the background of Lavender Town ... because our manager told us it would make children upset. The music used in subsequent versions is different."Either Seki was unaware of the full impact of the Lavender Town Tone, or was vastly understated how "upset" children would get - no more is said of the music in the article, but there are mentions of Lavender Town's other macabre features (see below). What Seki failed to disclose to Game's Dimensions Magazine was that the music used in the first-wave release of Pocket Monsters Red and Green was formulated out of an experiment in "binaural beats": using slightly different frequencies of sound, each frequency played in one ear through earphones or headphones, various psychological effects can be induced upon the listener. In most versions of the first wave releases, this resulted in the player feeling uneasy, apprehensive, and mildly disturbed. However, for upwards of two-hundred children, it provoked a variety of disturbances in the brain that went undetected purely because it was undetectable by fully developed human ears - instead, only children fell victim to the tones , resulting in psychological and physiological problems that in some cases led to death - many of which were suicides.

These visual effects are known among programming circles as "The White Hand Sprite", the "Ghost Animation", and the "Buried Alive Model". Each has been found to cause headaches, nausea, and in severe cases, hemorrhaging of the brain and lungs. While around 70% of Lavender Town Syndrome (LTS) is due to the Lavender Tone, the remaining percentage is split among these visual phenomena. This is partly due to the visual stimuli occurring after the player is introduced to the Lavender Tone. It has been theorized that those unaffected by the aural stimulation, such as the deaf or the hard of hearing, make up the remaining 30%. While viewing these models can cause these effects, there are certain methods that allow a viewer to safely examine them in detail.
Known in the code as WhiteHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the "cry" a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as "Fist" and "Brutal". While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the "brutal" animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.

(NOTE) This Sprite is mentioned by the girl next to the Pokemon Tower when you hit "No" to her question if you think ghosts exist. She says, "Hahaha, I guess not. That white hand on your shoulder, it's not real." but is simply a hoax, it never actually exsited.
The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a "background feature". The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a "fading" effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having "No knowledge as to where these images surfaced." Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis "Video Games and The Manipulation of the Human Mind", [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings.

Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place.

Buried Alive: You're... Here.

BA: I'm trapped...

BA: And I'm lonely...

BA: So very lonely...

BA: Won't you join me?

After this, the battle would have been initiated. Once in

"battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Game Boy, overwriting the title screen that normally accompanied a Game Boy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown.

Everything listed here is completely true, all from official findings. Earlier, I also found other information regarding the makers of the sound files and how they committed suicide, but I can't find it anywhere. I searched around multiple Google pages, forums, and even my browser history, and that information is nowhere to be found. If anyone has more information regarding the Pokemon Green or Red versions before recall in Japan, please let me know, so I may be able to tell the world.

The Hole

I walked into the cabin, at around 7:00 pm. I was on a fishing trip, so I rented an old cabin in the woods near the lake. I observed the inside, it seemed nice and clean. All was perfect, except for when I walked Into the bedroom. Right across from the bed, was a small hole in the wall. Normally that wouldn't be a problem for most, but there was something about this hole that made me feel uneasy. That night, as I settled into bed, my gaze drifted over to the hole. Immediately I felt paranoid, turning away from the hole. I closed my eyes and buried my face in the pillow, hoping sleep would find me.

After a few hours of paranoia, I finally drifted off to sleep. During which, I had an odd dream. . .

It was storming as I was running through the woods, a feeling of fear overwhelming me. I was too afraid to turn around, all I knew was I needed to run. I came upon a cabin, much like the one I was staying in, and ran inside the door. I ran down to the bedroom, just as I heard the front door swing open. I came face-to-face with a man, his features hidden by the darkness of the cabin. Lightning flashed, revealing a knife in the man's right hand. He lunged at me, and due to me being paralyzed by fear, I was pierced in the stomach with the knife.

As I layed on the ground bleeding out, he started ramming on a wall across from the bed. He finally broke through it, taking my body and throwing me inside there. He then covered the hole up with wooden planks, leaving only a small hole. I watched as he impaled his chest with the knife, tied the bedsheets to the ceiling fan, and hung himself.

The dream then skipped a few days, when police arrived. They take the body out, claiming it to just be a suicide. I tried banging on the walls and screaming, but my body weak from hunger and my wound wouldn't let me get their attention. As they left, I began to cry. As the lights turned off, I awoke from my dream, sweating in terror.

In the morning, I immediately grabbed a fishing pole from my bag, and began ramming it on the wall. The wall cracked, revealing a shriveled, bloody body, which seems to have died from hunger. I gasped and stepped back a few steps. The dream had been telling me something. . .

I had called the police, and watching as they took the body away. I couldn't help but shed a tear. I felt sorry for the poor human, but proud that I was able to help it out in a way.